![]() Also the descent was way cooler on the original (I adore the Generations descent on the snowboard mission where the camera follows you around the spiral though). The clock tower was a huge payoff moment and was better placed near the end than the beginning of the level. The Unleashed one, for all it's linearness and lack of platforming, was much better paced though. I also adore the parade aesthetic and think the Generations remix is way better than the original just for its upliftingness - but both these things I only appreciate because the original is there to have gotten old and "ordinary" by comparison. ![]() Gah the more I think about it the more they are 50/50. I will admit the Generations version is sort of more engaging and certainly has more interesting splits in the path though. Unleashed's Rooftop Run, or Generations' Rooftop Run?įor me I prefer the original for gameplay and mere length. So, which incarnation of Rooftop Run do you prefer better. Platforming feels like it tends to slow down the pace of the game Remix is a step down from original track Level is in general shorter and butchered down from the original More open level design & actual platforming Now, let's look at the pros and cons at a distance. The remix isn't really all that swell in my opinion, though the violin is amazing, I dislike how the guitar was pretty much removed out of the entire track. It was basically what I saw before, but butchered. Though the platforming is there, it tends to make it feel like it slows down the pace of the game rather than keeping it more consistent, like Unleashed did. The original RR takes a good 5-6 minutes to complete at most, while it takes 2-3 minutes to complete in Generations, and it in general makes it feel short and disappointing. Despite it having level design less like "OMGBOOSTGOTTAGOFAST", the level tends to feel like a "summarized" version of the original, focusing on the most iconic moments of the original, mostly the clock tower grinding, and the robot chase near the end. Seems like a good thing, RIGHT? Not necessarily. ![]() However, unlike Unleashed's RR, it's more lenient towards more open level design and platforming. The orange roofs are still there, you grind down the clock tower, you chase laser robots down to the goal, you dodge barrels, and so forth. It's virtually like it's other 4-year old counterpart in terms of aesthetics. Sections such as the barrel scene & laser robot chase scene feel like they don't give you enough time to see what's coming ahead of youįor Sonic Generations, in order to represent Sonic Unleashed's place in Sonic history, Rooftop Run would be the chosen as the returning level in order to represent Sonic Unleashed in Generations. Virtually devoid of any platforming whatsoever Level is long enough to satisfy you on the first run, along with high replay value Very few QTEs, which are incredibly easy to perform ![]() Gives an amazing feel of excitement & thrill Though it may just be may just be me, it also feels like at times that you can barely see at times what's ahead of you, like during the barrel scene or laser robot chase scene. The level is too lenient towards speed, though while the experience is very exciting, it feels at times. Looking on the downsides, the level is devoid of one important element. In terms of sense and reaction, out of all the daytime levels in Unleashed, it's one of them that has the fewest amounts of quick-time events in the entire game, with only about 3-4 of them, which are pretty short and easy to do, with only 2 of them actually required to pass through the level. And let's not forget the amazing music that goes along with the level, perfectly blending electric guitar & violin, along with some European flair, makes for an amazing track. And by spectacle, it brings tons of it to the table, the moment from where you grind down that clock tower, the laser robot chase near the end of the level, the skydiving moment inside a large and circular building, and pretty much the entire level as a whole gives you a sense of thrill and excitement by how damn fast Sonic is moving, along with what is happening simultaneously. Unleashed's RR brings together three main elements, speed, spectacle, and sense. In Unleashed's incarnation of Rooftop Run, here's one thing that it has the dominant factor over Generations' Rooftop Run. But like every Sonic level in existence, and in every video game level in general, it has it's pros and cons, and therefore, I shall dissect them. It's setting, amazing music, and overall sense of thrill and excitement. Probably one of the most beloved levels from Sonic Unleashed.
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